By E. Archer
For Ages 11 - 14
What would you get if you could take an online fantasy game and turn it into a book? Probably something like “Geek Fantasy Novel.” Fairies, battles and fantastical lands fill the pages with adventure. Rated 2.75 (fantasy, peril, heroism)Ralph is your basic run-of-the-mill geek. He know the world of computers and fantasy gaming as well as anyone. He's even created his own online games. The one thing that makes Ralph a little different isn't obvious to anyone but himself -- he is forbidden from ever making a wish. When Ralph is invited to set up a wireless network for his royal relatives in England his life gets very interesting. Several wishes, exploding bunnies, mixed up fairytales and disgruntled narrators later, you’ve got a fun but frustrating adventure.
This fast-paced jaunt through fantasyland is schizophrenic and confusing, but many kids will relate to Ralph and see their own childhood imagination games in the story. They'll enjoy the geek turned hero aspect of "Geek Fantasy Novel," but don't expect it to be the next "Harry Potter."